package shooting.ui.missile
{
	import flash.geom.Point;
	
	import shooting.ui.IObject;
	
	public interface IMissile extends IObject
	{
		/* function get kind():String;
		function set kind(str:String):void;
		function get speed():Number;
		function set speed(s:Number):void;
		function get renderCount():Number;
		function set renderCount(cnt:Number):void;
		function get rotation():Number;
		function set rotation(r:Number):void;
		function get moveFunc():Function;
		function set moveFunc(func:Function):void; */
		
		//function set isRemove(flag:Boolean):void;
		//function get isRemove():Boolean;
	}
}